2011年10月30日星期日
Xbox Live Chief We Don't Want to Appear
In the throes of the 23-day PlayStation Network Outage, when people were vowing they'd sell their PS3s and go join Xbox Live, Microsoft's most provocative comment was a low-key prediction that it would see more traffic on its service. Yesterday, though, Xbox's senior executive finally said what's bad for the goose is bad for the gander."It's bad for the industry that this has happened to Sony," Dennis Durkin, the chief operating officer of Microsoft's Interactive Entertainment Business, told IndustryGamers. "[W]e don't wish that upon anybody and you've seen we've been actually pretty quiet on the subject because we don't want to appear to even be looking to be taking advantage of somebody else's situation like that. That's just not in our DNA," he said.It's polite and professional, and just plain sensible PR, to not revel in your rivals' multibillion-dollar misfortunes. But what probably inform's Durkin's there-but-for-the-grace-of-God perspective is the fact that Xbox Live is shifting its attention to "the cloud," i.e. to servers that the bad guys can (and, likely, eventually will) attack.So while Durkin says Microsoft does "everything it can to be sure users' data is secure," he did say that "it is the consumer's responsibility also to do a number of things to try to protect their data," such as not using the same password across multiple sites, especially super-important ones. Like Xbox Live.Xbox COO on PSN and Hacking: We Do Everything We Can to Protect Xbox Live Data [Industry Gamers]
2011年10月28日星期五
Diablo 3 community site is live
Blizzard has pressed the 'Go' button on the Diablo 3 community site. In a welcoming post, Blizzard says: "This will be your sanctuary for all the latest developments from New Tristram and beyond, featuring community forums and regular updates to this blog, where you can post comments and share news items via Twitter, Facebook, and other popular social media outlets." It adds: "You'll want to check out our news feed regularly. We'll use it to share everything about Diablo III and to highlight recent community activity, including your most entertaining videos, art, comics, fansites, and much more."It says that future updates will add a guides section "featuring lore, characters, classes, maps, and more". And Blizzard will frequent the forums too. Non-PC gamers will be pleased to know that the prospect of seeing Diablo 3 release on console got a whole lot more real at Gamescom this week when lead designer Josh Mosqueira emphasized how 'serious' Blizzard is about doing a console version.Link to the new site below. Get on it. Mike Jackson
2011年10月27日星期四
Aerrevan - Great Ideas, Poor Execution
By Neil Kewn (Murxidon) - OnRPG JournalistI first said I would take on the task of reviewing Aerrevan a few months ago. MMORPGs don’t usually take that long to review, despite being huge games with often gigabytes of content, I just found Aerrevan an impossible game to give an opinion on. Not because of its complexity or depth, but because it just wasn’t finished. Technical issues plagued the game, with random crashes and strange texture issues coupled with some of the strangest animations I have ever seen in an MMO. Instead of dropping off Aerrevan at the nearest Recycle Bin, I did a little more research and discovered that this game actually has a few interesting ideas going for it. This is the kind of MMO I would actually like to play. With news that updates and improvements were hitting soon, I put the game on the virtual shelf for a while, adamant that I would give it another chance. “There has never been a better time to try Aerrevan than now” proclaims an e-mail sent by the developer team just a couple weeks ago. Skimming through the patch notes, a raft of new updates and fixes had in fact hit the game in my absence. Aerrevan is beginning to take shape, with many of the features that we take for granted in most MMOs finally making their debut. It’s an ambitious game from unknown developers CubeForce Media, and one that doesn’t follow a mould. This isn’t a my-first-MMO. It’s a difficult game that requires patience and a willingness to think for yourself. You won’t receive help or guidance on your travels, and new players dropped into the world aren’t led by the hand.MMOs that can be described as “unwelcoming” isolate new players; fortunately Aerrevan doesn’t fall into this trap. Your first order of business is getting to know townsfolk in the starting area. Conversing with NPCs is both drastically more important, and different, in Aerrevan than its peers. Citizens aren’t just placeholders, offering valuable knowledge about the game world, activities and quests. More interesting than that, you can actually speak to NPCs in plain English. Try asking a town guard how they are, or if they have any work for you. You can still click through conversation topics if this isn’t to your liking, but some pieces of information can only be unlocked by speaking to inhabitants.And speaking you will do, as quest givers aren’t labelled in Aerrevan. Gone are the days of skipping quest logs and filling your journal with twenty random tasks, you are encouraged to take part in the world and its lore. This isn’t at all surprising given the game’s target audience of role-players, tired of the more simplistic MMOs on the market. Naturally the lore and narrative of Lurris is one of the major attractions to role-players, and intelligent NPCs add depth to the story in a way you may not have experienced before. If you’re not a huge role-player, you may find Aerrevan’s methods and mechanics an unnecessary extra step in achieving what is fundamentally the essence of any MMO – Experience. Like the quest system and NPCs, this concept game shakes things up by doing away with class selection. All of the skills are available to you and what you specialize in is your decision. This lack of structure has its advantages and disadvantages (most notably balancing), but it offers a lot of freedom with character progression.Both traditional weapons and magic can be used in combat, combat which is hindered by poor hit detection and unresponsive controls. This isn’t aided by awkward and stifled animations, making battles against the admittedly well-detailed and varied enemies a chore. The inclusion of Aer, a mystical essence that plays a large part in the game’s narrative, is an interesting mechanic that can also have an effect on your character’s attributes. Aer can provide bonuses in combat but may also prove to be a serious ailment if exposed too heavily to the areas and enemies that are infected, resulting in mutations.Player versus player combat isn’t primarily between the three races of Lurris (Humans, Orcs and Elves), but between which of the Great Mages players choose to align themselves with. Guilds fight to control contested points in the world, with rival factions battling to take leadership of them. Aerrevan is developed using an entirely new engine known as AERCore, developed in-house by CubeForce Media themselves. It is very much a work in progress and this is reflected in-game. Stability has improved dramatically since launch, but technical issues are still a common occurrence and at times it can make Aerrevan a very frustrating game to play. This is never more apparent when walking up stairs. The good news is that patches are still being pushed out at startling regularity.It’s easy to forget that Aerrevan is, all things considered, a released game. It went live in April of this year and is supported by premium accounts and an item store. A premium account unlocks more character slots (currently free players can only create one character) and a higher level cap, whilst the store offers in-game potions, equipment and some skills for a price.Aerrevan is a game filled with good ideas but lacks a decent enough execution to realize them. It’s an awkward, unfinished game that puts a lot of its potential to waste. It’s easy to underappreciate exactly what has been achieved here though, given that the developers are a small independent company, and I’m glad they are determined to shape and mould this game into a title worthy of the great ideas they have.CubeForce Media are working hard to improve things, and improvements are what Aerrevan needs to survive. It may be nowhere near as unplayable as it was at launch, but there is still a long way to go before this game can be considered anything other than a test release. It’s changing rapidly, but can it grow into that “quaint MMO that fills a niche in an increasingly overpopulated market” that it should be?Graphics - 2Controls - 3Features - 4Customization - 2Community - 3
2011年10月26日星期三
Diablo 3 Collector's Edition Revealed --
2011年10月25日星期二
Starcraft 2 Journey to Diamond League Wk6
By Mohammad Abubakr, OnRPG JournalistIf you missed any of the previous weeks in my journey to diamond league, check out the Starcraft II review section. (http://www.onrpg.com/MMO/Starcraft-II/reviews) This week things get exciting as Season 3 has finally opened up and my chance to be placed higher than bronze is up for grabs!Games played: 12 Initial Rank: Unranked Final Rank: Silver - 34 Win/Loss: 6/6Week six began with the first day of Season 3. The ladder was finally unlocked and I could now get out of bronze. At the beginning of each new season, all players must play one placement match. This match decides which league you will start in for season 3 based on your MMR (match-making rating).I was very nervous for my placement match because I did not want to get placed into bronze again. I knew I had to win. I was pleased to see my opponent playing the Protoss race because I find I can win against Terran and Protoss most of the time. I have a lot of trouble facing other Zerg players.I opened the game with my usual opening, 14 gas 14 pool and expanded at 21. Since I just booted up Starcraft on my new PC, I forgot to change my game settings. Doing this in the middle of the game caused me to open up a bank account early on, I had so many unused minerals. This made me think I was going to lose but I remembered the average bronze/silver players are not very good at macro so I still had a chance.I was very lucky that I scouted his hidden void rays because I quickly set up spore crawlers, made extra queens and a hyrdralisk den. While I did lose my expansion because my forces were not ready, I did manage to hold off the aggression at my main base. Afterwards, I continued to make roaches and hydralisks and was able to overrun his base with the help of more workers. I was placed into Silver League!My first game in my new division did not go very well. I got matched up against a Zerg and knew I was in trouble; my ZvZ history thus far is dismal. My opponent did an early roach rush and I was unable to hold. I wasn’t defeated outright but I fell really far behind. I tried my best to catch up but I did not have the income to keep up and was forced to concede.Even after hearing a lot about the "Protoss Death ball", I let my Protoss enemy macro. This death ball is described to be almost unbeatable by a Zerg player unless the Protoss has bad control. While Zergs have the ability to amass large armies quickly, their maxed out army is not as strong as a maxed Protoss army.Unlike most Protoss players I have faced, my opponent did not attack early on. He simply waited until his army was maxed out and marched towards my base. I should have continued to apply pressure to end the game quicker. It is not a good idea to let your opponent produce a massive army without punishing him. I was unable to hold his maxed army with my maxed army and was forced to concede. However, I think I might have stood a chance if I had more infestors to mind control his colossi.The following game was quite weird. I was under the assumption that my Terran opponent was far ahead because I was floating a lot of minerals. It turns out that his macro was worse than mine. He had a lot of production buildings but was unable to support all of them on one base. I overran his base because he had nothing to defend it with.My next Terran opponent was not as bad. He continued to use medivacs to drop marines into my base. While I was able to hold off for a little bit, I really needed mutalisks out to prevent the medivacs from freely roaming the map. I did put down a spire but I forgot to build mutalisks. Oops.The next day I was matched up against a Zerg opponent. Since this was my worse matchup, I was scared of losing but was excited that to test some of my new tactics. I watched the GSL (Global Star League) finals between Nestea and Losira, both Zerg players, and learned some new tricks to help me. I was amazed at how many drones Nestea was able to produce before an army. This series helped me understand that I do not need an army really early if I continue to scout so I continued to expand my economy like Nestea and eventually overran my opponent. He continued to apply pressure but I was able to hold because of spine crawlers. Really looking forward to GSL August!I am just happy that I got into silver league this week. Hopefully I will find more time to play many SCII games or getting into gold may take a while. I will continue to watch the pros play to learn some new builds and tricks and hopefully improve my play.If there are any suggestions or feedback about this series, please let me know on the OnRPG forums (http://www.onrpg.com/boards/) @ Abubakr (http://www.onrpg.com/boards/member-abubakr.html). Alternatively you may message me in Starcraft II (Abubakr, 109).
2011年10月24日星期一
Dishonored Screenshot Gallery Amazing Ol
DishonoredNews (4)Previews (2)ReviewVideos (1)Screenshots (7)Cheats and WalkthroughsDishonoredNews (4)Previews (2)ReviewVideos (1)Screenshots (7)Cheats and WalkthroughsDishonoredNews (4)Previews (2)ReviewVideos (1)Screenshots (7)Cheats and Walkthroughs When Arkane Studios' and Bethesda's first-person action game Dishonored was announced a few weeks ago, everyone at G4 had a collective freak-out; the combination of Bethesda, a stealth action game and Steampunk-inspired alternative history visuals had us totally on-board. Since then, we've all been slavering for even the smallest detail. Today, we have screenshots.Enjoy this Dishonored screenshot gallery for a look into a game we absolutely can't wait to play.
2011年10月23日星期日
First picture of new 3DS circle pad
Japanese gaming magazine Famitsu has revealed the first image of a peripheral that adds a second circle pad and set of shoulder buttons to 3DS. The picture backs up previous rumours that Nintendo is set to turn the 3DS into a twin-stick device with the release of a first-party peripheral.A Nintendo UK spokesperson told Edge: "We can confirm that Nintendo does plan to release the attachment but that any further announcements on the attachment will be made at some later time by Nintendo."Nintendo has announced plans to hold a "Nintendo 3DS new product announcement conference" in Japan on September 13. Tom Pakinkis
2011年10月21日星期五
Deus Ex Human Revolution Overhyped or wo
You've seen the monster review scores and a week of gold and black advertising has probably left you feeling a little bit queasy. But now that the critically acclaimed Deus Ex: Human Revolution is finally in your disc tray, we want to know what YOU think of the long-awaited and hugely hyped sci-fi reboot.Does Square Enix's RPG justify those 10/10 review scores plastered all over cyberspace? Does it live up the incredibly high expectations set by the original (which has been called 'The Best Game Ever')? Or is it just a bit overhyped?As always let us know in the comments section below and we'll pick out the best reader opinions for a follow-up article next week.Check out our full review round-up to see what everyone thinks of the reboot and our price round-up if you're interested in picking it up on the cheap. Andy Robinson
2011年10月20日星期四
Marvel Pinball Vengeance And Virtue X-Me
Marvel PinballNews (3)Previews (1)ReviewVideos (11)Screenshots (4)Cheats and WalkthroughsMarvel PinballNews (3)Previews (1)ReviewVideos (11)Screenshots (4)Cheats and Walkthroughs Check out this awesome trailer for the Marvel Pinball: Vengeance and Virtue X-Men table.The X-Men have to face their arch-nemesis, Magneto, in a heated battle of pinball. I'm hardly a scientist, and I think we can agree that no one knows how magnets work, but don't you think Magneto would have an unfair advantage here? Marvel Pinball "X-Men" Trailer »
2011年10月19日星期三
PC CHART Deus Ex Human Revolution unfaz
Square Enix's Deus Ex: Human Revolution takes the top spot on the UK PC sales chart for the second week running. Below it there are very few changes from last week - The Sims 3: Generations, The Sims 3, Football Manager 2011 and The Sims Medieval all hold their ground at No.2, No.3, No.4 and No.5 respectively.The little activity there is on this week's chart comes courtesy of Blizzard's World of Warcraft: Cataclysm, which moves up one place to No.6, making room for The Sims Medieval: Pirates and Nobles to debut at No.7.The Sims 3: Late Night, StarCraft 2: Wings of Liberty and Portal 2 round off the top ten.Here's the full top ten for the week ended September 3:01. Deus Ex: Human Revolution (Square Enix)02. The Sims 3: Generations (EA)03. The Sims 3 (EA)04. Football Manager 2011 (Sega)05. The Sims Medieval (EA)06. World of Warcraft: Cataclysm (Blizzard)07. The Sims Medieval: Pirates and Nobles (EA)08. The Sims 3: Late Night (EA)09. StarCraft 2: Wings of Liberty (Blizzard)10. Portal 2 (Valve)Check out the official UK All Formats games chart here.Leisure software charts compiled by Chart Track, (C)2011 UKIE Ltd Tamoor Hussain
2011年10月18日星期二
id has 'definitely struggled' with consol
id has told CVG that it has "struggled" with input latency on console during the development of Rage - but that the game is now running "really fast" on all systems.The studio's multi-format breakneck FPS, due for release in October, has been build using its pride and joy, id Tech 5.And according to id's creative director Tim Willits, the engine has helped iron out issues with trying to get the game up to speed on Xbox 360 and PS3."Even developing Rage, we've worked on consoles and there's actually lots of latency in the controllers you don't have on the keyboard and mouse, he said. "We've definitely struggled with that, but we've made it as fast as we can make it." Willits believes that Rage has been made in the "id spirit" that spawned classics like Quake and Doom, but that id Tech 5 has added special twists. He explained that the engine allows id to paint each object in the world separately - leading to diverse environments."It's true multi-platform technology," he added. "Historically we made a great PC game and we had to cut it all up on console. That isn't the case with id Tech 5. It runs really fast, 60hz on all the systems. It's fluid, responsive - and it looks beautiful." Tim Ingham
2011年10月17日星期一
The PlayStation Network Should be Fully A
Sony just announced that the PSN, down since April in the wake of an attack by hackers, will be fully restored (for most regions) by the end of the week.The only regions where it won't be 100% back will be Japan, Hong Kong, and South Korea.For everyone else, that means the following suite of PSN services should be back up and running by Friday:- Full functionality on PlayStation®Store- In-game commerce- Ability to redeem vouchers and codes- Full functionality on Music Unlimited powered by Qriocity for PS3, PSP, VAIO and other PCs- Full functionality on Media GoPlayStation boss Kaz Hirai says in a statement "We have been conducting additional testing and further security verification of our commerce functions in order to bring the PlayStation Network completely back online so that our fans can again enjoy the first class entertainment experience they have come to love.""We appreciate the patience and support shown during this time."